Materialien

van Zwol, R.; Garcia, L.; Ramirez, G.; Sigurbjornsson, B. & Labad, M.
Video Tag Game
17th International World Wide Web Conference (WWW developer track), ACM, 2008
pdf

Siorpaes, K. & Simperl, E.
Auer, S.; Decker, S. & Hauswirth, M. (Eds.)
Incentives, Motivation, Participation, Games: Human Computation for Linked Data
Proc. of Linked Data in the Future Internet at the Future Internet Assembly, Ghent
pdf

Siorpaes, K. & Hepp, M.
OntoGame: weaving the semantic web by online games
Proceedings of the 5th European semantic web conference on The semantic web: research and applications, Springer-Verlag, 2008, 751-766
link

Seneviratne, L. & Izquierdo, E.
Simone, F. D.; Nemrava, J. & Bailer, W. (Eds.)
Image Annotation Through Gaming
Proceedings of the 2nd K-Space PhD Jamboree Workshop, CEUR-WS, 2008
pdf

Markotschi, T. & Völker, J.
GuessWhat?! -- Human Intelligence for Mining Linked Data
Proceedings of the Workshop on Knowledge Injection into and Extraction from Linked Data (KIELD) at the International Conference on Knowledge Engineering and Knowledge Management (EKAW), 2010
pdf

Jain, S. & Parkes, D. C.
A Game-Theoretic Analysis of Games with a Purpose
Proceedings of the 4th International Workshop on Internet and Network Economics, Springer-Verlag, 2008, 342-350
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Bernstein, M.; Tan, D. S.; Smith, G.; Czerwinski, M. & Horvitz, E.
Wilson, A. D. & Guimbretière, F. (Eds.)
Collabio: a game for annotating people within social networks
UIST, ACM, 2009, 97-100
pdf

Bennett, P.; Chickering, D. & Mityagin, A.
Learning consensus opinion: mining data from a labeling game
Proceedings of the 18th international conference on World wide web, ACM, 2009, 121-130
pdf

von Ahn, L. & Dabbish, L.
Designing games with a purpose
Commun. ACM, 2008, 51, 58-67
pdf

van, L. V. & Melenhorst, M.
User Motives for Tagging Video Content
5th International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, 2008
pdf

LINKS

SEMEX Screencast
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Contentus Screencast
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RISQ!
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Who Knows?
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Video Tagging by the use of Games
PopVideo
Generating metadata for video content by PopVideo at games with a purpose.
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VideoTag
Tag some videos on the internet, avoid the pitfalls and progress to the next level. See if you can make the top of the leaderboard and become the ultimate video tagger. Demo is offline (11.04.2011).
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OntoTube (Screencast on YouTube)
OntoTube is a two player quiz game for annotating videos. Both players have to answer questions about the video. The answers they provide are used for data generation.
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Waisda? Social Tagging for TV-Shows
Demo is offline (11.04.2011).
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Waisda? Video Labeling Game: Evaluation Report
L. B. Baltussen. Waisda? video labeling game: Evaluation report, 2009.
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General Crowdsourcing Projects
tagr: A Tagging Game
Another tagging game for images based on the ESP Game.
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The Watson Trivia Challenge
Play against I.B.M.’s question-answering supercomputer.
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COMPASS Map Labeler
The COMPASS Map Labeler is a part of a study which investigates the effect of social tagging and end-user map annotation on search & retrieval in online map portals. The primary outcome of this effort will be a 'ground truth' for the evaluation of map search engines.
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GiveALink
GiveALink is a social annotation, organization, recommendation, and navigation system for the Web. Relevance of links is evaluated by a game.
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Rephraser Game
Rephraser Game = find paraphrases for questions/phrases. Scores, when other player gives same paraphrase.
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Google Image Labeler
A image tagging competition between two players.
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OTHER

The INSEMTIVES Game Idea Challenge
The INSEMTIVES game challenge is looking for colorful, innovative ideas with a twist for new “games with a purpose”. The purpose, of course, is primarily the creation of useful semantic content.
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OntoGame – Collection
A collection of games for semantic content creation.
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Serious Games Initiative
The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.
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Serious Games Institute
The SGI particular focuses on 3D collaborative multi-user environments and other games development platforms which can be harnessed for non-entertainment purposes.
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